GunnRunner Alpha Changelog v0.7 – Leaderboads, More Levels, and Content Galore
Player
- Shield level visualization is now in the avatar’s face mask
- Improved visualization for fast-falling and fast-dashing
- Gun overheat visualized in avatar hands
- Dash activation visualized in avatar legs
- Must now dash into enemies to Shield-bash
- Player will no longer accelerate passed a maximum fall speed
- Bullets now have pixel perfect collision
- Sword damage is now consistent
Level Editor
- Pressing T will toggle controls overlay
- Checkpoints and Buttons now save properly
- Two-way platforms can now be placed
- “Delete all objects” button added (found in the change grid tool)
- Levels can be deleted from the load screen
- Last Played and Last Deleted levels are automatically saved for convenience
- Tool buttons now highlight when selected
- Visualization for cut/copy
- Player can now pan view by moving cursor to window edge
- View pan now has acceleration
Objects
- New doorway and button toggle
- Doorway will destroy both Player and Enemies if it closes on them
- Doorway blocks enemy bullets
- Doorway can be sliced open with sword
- New bullet redirector
- Can redirect player and enemy shots
- New Phaser
- Players can shoot through it, but not move through it
- Enemies can move through them
Shell/UI
- Each level now has two optional objectives
- Passive: Complete level with no enemies damaged or destroyed directly by the player
- Poke: Complete level with no shield pokes
- Leaderboard saving is now active for every level
- Will save automatically update on level completion (if record made)
- View top 15 on level select screen
Enemies
- New bullet art and patterns for all enemies
- New EDGE enemy
- New RAILER enemy
- Basic Enemy can now be stood on
- Fly enemy now shoots in 4 diagonal directions (up from 2)
- Sitting under Fly enemy no longer stops it from shooting
- Heavy enemy moves continuously
Levels
- All levels reworked
- 29 New levels
Various bug fixes and visual improvements.