GunnRunner Alpha Changelog v 0.7.8 – Rewards, Time Trials, Results
Player
- Dash can now be buffered before hitting the ground for an immediate no impact dash
Level Editor
- Pylons have been added
- Press “<“, “>”, or “m” on keyboard, or use the dpad on gamepad to adjust the timing
- Results screen show up in editor
Objects
- NEW Pylon! It is an editor defined time trial
- Shoot it to begin the timer
- Reach the exit or a checkpoint to save the remaining time
- Shoot multiple pylons to add remaining time with new time
- Failing (not reaching the end gate or checkpoint before time up) will reset all pylons
- Reach End gate with remaining time and all pylons shot to achieve objective
- Checkpoint now properly saves objectives, buttons, and pylon states
Shell/UI
- Completed levels shows a pole on level select
- Completed objectives like poke and passive will be attached as flags on the pole
- Times are now only recorded in seconds
- End of each level now shows a results screen
- Frames: Total frames from player start to end gate touch
- Speed efficiency: percentage of official time spent in a dash or fastfall
- Input: Any movement or gun input
- Changed “quit” to “exit game” in menus
Enemies
- Edge Enemy laser hurtbox reduced
- Time of quick rotation when locked on player also reduced
Levels
- Pylons added to every level in Novice and Competent
Various bug fixes and visual improvements.