GunnRunner Alpha Changelog v0.7.7 – User Experience Improvements
Player
- Fastfall deadzone increased for gamepad
- Border now flashes shield color when hit
- Dashing off a ledge allows player to jump during the dash
- Barely missing a platform during a dash will place you on top of the platform (leeway)
- Player will no longer waste shots into walls or solids if too close to them
Level Editor
- Directional Pad buttons now control object modifiers (was stick clicks)
Objects
- Toggle Doors will now regenerate after being destroyed
- Regeneration takes ~2 seconds
- NEW One Way platform
- Can be rotated to 4 directions
- Unique sprite for Two Way platform
- Redirector Sprited
Shell/UI
- Changed main menu option from “editor” to “level builder”
Enemies
- Basic, Fly, and Heavy enemies now have indicators to show when they are about to shoot
- Fly and Basic enemies will no longer switch their firing direction if the player moves into new firing angle during an enemies charge up
- Heavy enemy will no longer fire if the player sits on top of it
- Heavy enemy hitbox size reduced
- Fly enemy rate of fire slightly reduced
- Basic enemy move speed slightly increased
- Edge enemy death fully functional
Levels
- Numerous levels added to Novice levels for a less steep difficulty curve
Various bug fixes and visual improvements.