GunnRunner Alpha 0.4.1 – Refactor Complete!

All important mechanics and functions of the game have been updated to work at all fps levels. Previous builds required the game to work at a fixed 30 fps. Otherwise, the game would run slower or faster depending on the FPS. It took weeks of work to create something most people will not see, but it will be extremely worth it in the long run. On to the more specific changes:

Grass Boss

  • Functions at normal speed
  • Movement patterns now follow a curve rather than a straight line
  • Improved platform handling (no more random deaths or falling through objects)
  • New shooting patterns for Top Turrets
  • Top turrets take more hits to destroy
  • Core will now fire single shot when Top Turrets are both destroyed

Player

  • Gun now recharges faster
  • Number of times shield can take before being destroyed has been set to 5. It was high before for debugging purposes.
  • Checkpoints will now completely restore your shield
  • Sword active hitbox time reduced to .8 seconds down from .1
  • Sword active hitbox width reduced to 20 px down from 26

UI/Shell

  • Levels load smoother and more efficiently
  • Title menu updated to reflect new game title

Enemies

  • Fly enemies will not fire at the player from off screen
  • Crawl enemies shot cooldown is now 1.5 seconds up from 1
  • Crawl enemies move at 40 pps down from 60

Levels

  • Changed enemy placements in “The_Tease”
  • Removed 1 Crawl Enemy from “Omni_Bend”

And various quality of life additions and bug fixes no one will notice. 😉

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pCG Dev Blog #2 – Logo redesign

pixelCastLogoIcon

I am excited to unveil the new pixelCast Games logo! It went through several iterations before I finally landed on something that looked clean and minimalist while still clearly representing pixelCast.

The meaning behind the name “pixelCast” is the desire to bring my creations to you. Simply put, I am casting pixels to the user. It is a wave that is emanating from the p and grows larger as it reaches the right edge of the C. The C is depicted larger than the p because, as a programmer, I follow the camelCase naming convention. Now bare with me, this next one may be a stretch. I wanted to incorporate all three letters (p,c,g) into the logo somehow. The p and the C are obviously visible, but can you make out the backwards G that is formed by tracing from the top of the C to the bottom and then through the p? In the end, both Pixel and cast come together to create Games.

This marks the next era of pixelCast Games! ECGC will be my first booth as an independent developer and I have been approved for Steamworks. Expect more news as we get closer to the big day!

Shepard

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ECGC 2018 – GunnRunner

I will be at ECGC 2018 showcasing GunnRunner in Indie Alley!

This will be my first official booth exclusively for PixelCast Games. I plan to have some competition in the realm of speed running levels for giveaways/prizes. It is a little over a month away and there is a lot to do. If you want to play test, be sure to visit me at the booth.

ECGC

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