Everything is moving forward perfectly! I have been able to play test the game every week since development restarted. Each person has enjoyed their experienced and expressed desire in replaying InterQuest. Even so, changes and content additions are continually made. In terms of overall gameplay, I found the later stages of the game to play out very slowly. This is not necessarily a bad thing, considering InterQuest is a 4X title, but the pace was slowed by the lack of options in the game itself, rather than actual player interaction. To rectify this issue, I reduced the prerequisites for all the victory conditions. This should increase the pace not only in the late game, but also for the earlier stages. Aside from that, I clarified a few rules and card descriptions.
But as an extra treat, I created some new graphics and modeled new pegs for all the pieces in the game. Might as well be as fancy as we can in Tabletop Simulator. I expect to conduct another play test this weekend; hopefully with a full set of experienced players.